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Warhammer Vermintide 2

During my internship at Fatshark I had the opportunity to bulid a mansion house for the DLC of Warhammer Vermintide 2. I was also working with props modeling for the release of Warhammer Vermintide 2.
Textures for the mansion house is made by Arvid Nilsson.
Textures for props is made by me using Substance Painter and Substance Designer.

I built this weapon cage for Warhammer Vermintide 2 DLC.

I built this weapon cage for Warhammer Vermintide 2 DLC.

Prop for quests in the game, I made the book with a skull, the desk, shelf and candle holders.

Prop for quests in the game, I made the book with a skull, the desk, shelf and candle holders.

Interactive prop I've made, sculpted in Maya and details made with Zbrush, textured in Substance Painter.

Interactive prop I've made, sculpted in Maya and details made with Zbrush, textured in Substance Painter.

I created the shape and texture for this frame. Modelled in Maya and Zbrush, textures made with Substance Designer

I created the shape and texture for this frame. Modelled in Maya and Zbrush, textures made with Substance Designer